Game 4
vs Kai Kunze's German Hungarians
PsS |
6 |
PsO |
1 |
PsO |
11 |
KnO |
7 |
PsO |
5 |
LhF |
2 |
SpO |
8 |
KnO Gen |
1 |
Kn Gen |
1 |
KnO Gen |
1 |
KnO |
1 |
Lhf |
4 |
LhF |
4 |
|
3.5 |
LhF |
1 |
LhO |
3 |
LhS |
5 |
|
|
|
15.5 |
PsO |
1 |
|
15.5 |
|
|
|
|
|
15.5 |
After a stunning lunch of "Unappealing Pasta with Two Types of Meat ("Alleged Meat" and "Debatably Meat" I think?) in a Vaguely Toxic Sauce" it was time to wrap up the weekends activities.
If this morning was the game where everything went wrong, this was the one where it went right. I had by now remembered the rules for terrain placement and managed to put down a waterway on one flank, and a large wood on the other. The matchup was good - almost exactly what I had designed my army to fight - especially on a 4" wide table.
This allowed me to implement Plan A - line up and charge forwards. The Hungarians appeared to have a similar plan, massing supported spears and knights in the center, refusing the flanks with a small LH command on my right, and a lot of LH and lurking Psiloi on my left.
The initial Hungarian plan worked, as the knights and spears quickly cleared the RGo and attempted to hit one of the most auxilia-rich areas of my line before I had time to reorganize. However they had not accounted for the massive superabundance of pips my CinC's command rolled in turn 1, allowing elephants and auxilia to shuffle like ballroom dancers and improve the matchup scenario immensely. With pressure being piled on across the table the Hungarians soon found that they no longer had a pip-dumping command, and were needing 4 decent dice every turn to extricate themselves from elephants across the full width of the table whilst driving forwards the spears.
Soon the Hungarian knight command was down, joined by the general from the Ps command who had rashly strayed too close to the world of pachydermery that was my left flank. As the auxilia disembarked to threaten the Psiloi, my land-based auxilia also advanced and started to disrupt the formation of Hungarian LH, giving this command simply far too much to do with its pip dice at 50% effectiveness. The Hungarians fought bravely, but without the knight command doing the business before they fled, and a emasculated maneuver command pinned in a log jam there could only be one winner. 3-0 to the boy Porter !
Commentary on this match comes from J Tavish Mc D-Tavish
"Och ayae, Pass me some Red Wine ocer here can't you - thats better. Well, I dont know how you did that - stupid army choice, I cant believe that you did-naey take a 3 command army with 3 equal sized commands of 18.5 each with regular generals and regular LH (S)!! What were you thinking of? Still, I've been around a long time with this wargames lark, and I tell you what laddie, I tell you what, I've never seen a better pair of tattooed breasts than at that place we went to last night - never in all my born days I tell ye, och-aye the Noooo, hey nonny nonny Donald wheres ya trooosers indeed!. They were a right pair of gentle hills, I tell ye - can we go back there later?"