Field of Glory Wargaming at Oxford Doubles, 2009
Fairly sketchy reports this time as there's been a delay in publishing them and some of the games were a bit non-descript.
Following our almost-success at Burton with Classical Greek Spartans we picked a clunky Polish army to take on the expected Ottoman and knightly hordes in this Eternal Empire themed competition.
The theory behind the list was that we wanted to have as many knights as possible to outmatch any enemy knights, and then hold our own across the rest of the table with half-decent Lithuanian LH and some blocks of mixed foot spear and crossbowmen.
The knights included two chunky 6-strong units to take casualties in melee and also go 5+1 against shooters to fill the table.
Game 1 saw us facing .... Later Hungarians who's list is available here
Pictures of L Hungarian Troops from my Ancients Photo Directory
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As we would soon find was the norm, there was no real terrain of note on table, and our enemy was mostly LH - and better than ours generally. The Hungarians kept their knights back, and pushed forward on both flanks with LH & (on their right) Cv as well.
With our own cavalry rushing through some rough ground, we hoped to have an early edge against the Hungarians, but they also brought up their Cavalry as well.
On the other wing we were taking advantage of what terrain there was to push a line of spearmen down the road, and hold our flank against greater numbers as the knights charged forwards.
The Hungarians put on a display of better painted troops to intimidate us .
Astounding!
Adding in our own knights was hopefully going to tip the LH battle back in our favour.
As our knights advanced across the billiard table, we struggled to keep our line joined up and Hungarians pushed at the gaps trying to sneak through
They too threw knights into the standoff developing on our left. Maybe our extra unit of knights could also get drawn into the combat?
Better painted or not, the Hungarians still had to retreat eventually as our wall of steel charged forward.
The first two units to clash were tow identical knight units - and of course, this meant a swift decisive result as we killed 2 bases in the first 2 rounds of combat !
As the knights moved forward, the greater numbers of our Poles started to look like a very clever idea.
Time to initiate another almost exactly equal combat..
Time for us to lose this time !
With no real way to stand up against the better quality Hungarian LH our flank started to falter - but hopefully we could redress the game by overwhelming the enemy knights with our far greater numbers?
The knights crept together slowly
The two lines clashed together- and we got the worst of it this time - big-time!
We were losing bases and cohesion whilst the Hungarian knights blithely ignored our greater numbers and overlaps. As one unit of our knights fell bizarrely to fragmented despite only fighting on a narrow frontage, a flank charge by LH tipped it over the edge and the end of our line unraveled..
Our flank holding force was now being beaten up as well, with no generals on either side to bolster troops, the Hungarian LH was winning through an ability to maneuver itself into situations where they could shoot without reply on a regular basis.
Each time we managed to gang up on the Hungarians, they passed their cohesion tests with ease...
Soon they were round the back and causing havoc. With our knights unable to do the business, the game was lost in a flurry of dice.
Post Match Summary
Well, whaddya say? Lose slowly & disengage where you have a disadvantage, win where you have greater numbers might seem a good plan, but when you lose in both places you are nailed.
Hannibal's Post Match Analysis
Your army wasn't big enough to fill the table so you weren't able to force the enemy to take on your best stuff before they got into your worse stuff.
And your knights rolled crap dice anyway.
NEXT!!!
... we later returned for the next round
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