BHGS Challenge Ascot
Game 2
vs Later Achemenid Persian
Again another deployment map shows where things started. Against a likely-to-be mounted opponent I had dropped in a few steep hills and a road, but they had fallen nowhere much except for the one splitting the Persian deployment zone down the middle. The Persians then threw down a load of large woods, cluttering the table further.
Expecting to find some spears, I was bemused to see only 2 commands of light horse, auxilia and cavalry take the field - really a skirmish screen and little else...
My army rushed forwards in a big straight line (see a pattern developing here..?) as the Persians shuffled nervously, confident in the skill of their paint job, but seemingly in little else...
There was no sign of the Persian flank march as we closed in on the inviting gap in the woods.
The Thracians were still lurking on the steep hill, refusing to come down and play with my cavalry.
Clearly something was lurking - in both woods, maybe in ambush behind it?
My micro command was sent on a long march round the right hand wood before we stuck our necks into the inviting noose - and as they rounded it, a bevvy of scythed chariots (with their own general) hove into view!
The chariots had been hoping to fall on some unprepared and un-forewarned innocents - so a blob of bowmen in the front and a cavalry command in their rear wasn't really on their agenda. But it was on mine !
The Persians, reliant on the early arrival of their flank march, were finding themselves pinned into the Iranian version of a Mumbai 4-way junction where the traffic lights have just failed during a religious festival held after a cricket match. Nasty ...
Soon the central and chariot command were in pieces as they were either gunned down or fled off table. Now the attention of the Egyptian army was focused fully on fighting its way over the hill (I had positioned...doh!!) and eating the Persian baggage. But in turn 8 the Persian flank march arrived - giving them an almost uninterrupted run at sacking the pyramids to boot!
Who would win the race?
The Egyptians were gunning for a full-command touchdown, but remembered at the last minute that this gains no pints, and so diverted round to cut off the marooned Thracians atop the mountains.
There was little left now to stop them, but also my baggage was being frantically defended by the not-supposed-to play Ax (I) and Ps (I) - they hadn't signed up for this fighting lark !!
The Egyptians made a herioc effort to scale the peaks, and then broke through and overwhelmed the poor Thracians - the Red Hats made a dash for the baggage as the Blue Boys held off more Persians pouring on from the flank march and out of an ambush in the larger wood.
By now the Persians were reduced to only 3 irregular dice - the command of the God-Emperor had been totally eliminated !!
Finally the weight of casualties told, and it was all over, 10- 0 to the Egyptians !!!
Here are some more pics of the fantastically painted Persians !
Post Match Summary:
With the list selected by the Persians, this was likely to be difficult. I had both paper and scissors to their stone, and we all know that reliance on a flank march is always a risky option. However the deep deployment, and relative lack of stuff to actually catch did mean I had to crack on at a fair rate of knots in order to make the final kill, and time was running out in this game as the end close in.
Despite not losing a command, I was taking casualties and with my small command sizes it mean discipline was required not to fritter away unnecessary elements in the pursuit.
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